
Game Design
Voyage of Attribution
Every day, we consciously and subconsciously classify our possessions based on their functions and importance. The way each person attributes these qualities to these objects is unique to them. This project tries to explore our subjective behavior of classifying objects, as in, A's object of comfort may not be B's object of comfort. However, the same object might be B's object of memory.
I built this game as a design response to my initial research work on Object Veneration. This game lets the player slide wooden coins engraved with icons of 60 everyday objects on trails that take them to a destination (attributions) the player most relate the object with. The names of these 12 destinations are the outcome of my initial research work on Object Veneration.
As expected, when the game is played, each object is driven to a location unique to the player, based on the player's relationship with the object. For example, a coin with an engraved wristwatch was driven to different destinations by different players.
The motive of this game was to check the accuracy of my research findings.
Along with subjectivity, the game brought forward many confusions from the player’s end. Few couldn’t relate an object to any of the specified criteria. As feedback, they suggested I should add newer areas of attribution. Their feedback helped my research work to progress further into more accurate findings. Their suggestions got me to explore subjects that I hadn't previously.








Different Results

















































































